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Old 01-11-2002, 10:22 AM
THAUmaTURgic THAUmaTURgic is offline
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Thau
Join Date: Jul 2002
Location: Brisbane
Posts: 1,145
General Natural Selection is OUT!

New half-life mod. And I can't wait to try it after reading the manual last night.

It has a storyline behind it which sets it in the 23rd century with an Alien style feel. Nano-technology for the Marines, Bacterium for the Aliens.

It's a mix between an fps and an rts. The marines have a commander in a command center who has a top down view of the map and he can drop medikits/ammo and start placement on turrets/seige turrets (the marines have to build them though - like a tfc engineer). The aliens have a builder class and hives - no command view but the builders are mobile (with limited attacks - but effective defense). The more hives - up to 3, that the enemy has the more effective the bacterium is and the higher skills each alien has.

The aliens "evolve" through 5 completely different levels. Ranging from the fast and nimble skulks who can wall climb to the flying lerks with their protection clouds and poisonous clouds to the towering elephant like onis with 500 health and 150 armor who can charge and paralyse enemies.


The aim of the game is to destroy the command center of the marines or the hive(s) of the aliens and this will be no easy task. Even if you destroy them you have to make sure all aliens/marines are dead or they can rebuild. Resources are provided by the nano-sludge which feeds the nanites and bacterium - control of this will be VITAL as it governs reinforcements/building/health and ammo.


Set in dark corridors of ships and space stations this game should rocks. I'm really itching to try it as the general consensus is it's very professional for a first release (2 years in development)
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