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  #31  
Old 04-11-2002, 12:15 PM
DirtyHarry DirtyHarry is offline
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Originally posted by THAUmaTURgic


Hive:
Aliens start with one Hive. It's as important as the command center. Objective is to build a 2nd and a 3rd to get some awesome abilities. You can build ONE type of UPGRADE CHAMBER for each hive you build. SO with Hive One we would build a sensory chamber - we could not build a defense chamber or movement chamber until we get hive 2, and say we pick defense chamber when our 2nd hive is up. We could not build a movement chamber until we have hive 3. The order of how you build the chambers is completely up to the team but we usually go with sensory first for the cloaking Hives also play an extremely vital role in the TYPE of aliens we can evolve to and the abilities that they have.


Thau im confussed on how you build when your an alien, its driving me NUTS! .............arrrr my head hurts.............byebye

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  #32  
Old 04-11-2002, 12:54 PM
THAUmaTURgic THAUmaTURgic is offline
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Sorry harry

You have to be a gorge class alien to do ANY building.

You build resource towers on the circular vents with the white gas coming out. Exactly like the marines do
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  #33  
Old 04-11-2002, 01:16 PM
Aarseth Aarseth is offline
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ah thanks thau, thats cleared a few things up. Still much prefer the marines but we're all gonna have to learn aliens too for wars.
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  #34  
Old 04-11-2002, 01:23 PM
DirtyHarry DirtyHarry is offline
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Quote:
Originally posted by THAUmaTURgic
Sorry harry

You have to be a gorge class alien to do ANY building.

You build resource towers on the circular vents with the white gas coming out. Exactly like the marines do


YEAH THANKS THAU !

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  #35  
Old 04-11-2002, 01:57 PM
TISM TISM is offline
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You forgot something else Thau:-
Aliens smell pooey, and when you blast them they leave a vile green blob.
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  #36  
Old 04-11-2002, 02:13 PM
Combat_Wombat Combat_Wombat is offline
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Yep this games rawks
WHC should make a team for it, once its abit less laggy the war scene for this really will take off
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  #37  
Old 04-11-2002, 03:28 PM
DirtyHarry DirtyHarry is offline
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will NS wars be like Americian football and game of two sides?

ie - one team play's marines for 1.5 hours then change to a Aliens team !

wot do you think o wise 1 ?

just a question thats all!
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  #38  
Old 04-11-2002, 04:31 PM
THAUmaTURgic THAUmaTURgic is offline
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I have no idea harry - there is apparently a tournatment mode in NS (when you create lan server in advanced options you can choose).

So I'll look into it - but maybe the NS team has already sorted out an effective method. Because honestly - the wars would go for like 2-3 hours otherwise haha
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  #39  
Old 04-11-2002, 05:17 PM
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SGL NS Server now running 1.01 Beta!

Changes in this release:
- Significantly better performance
- Prevents a player from joining a team if it would make that team have more then 2 players then the other team
- Expires health and ammo after 30 seconds
- Removes all server op control over gameplay variables. We're trying to make sure the public servers are playing the way the game was designed, and so this was necessary.
- Also, there may be some bugs in here.
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  #40  
Old 04-11-2002, 05:30 PM
Aarseth Aarseth is offline
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I'm sure the marines have been nerfed as well. Takes a lot of hits to kill aliens now.
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  #41  
Old 06-11-2002, 06:47 AM
DirtyHarry DirtyHarry is offline
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cool thau and oreo , and yeah I worked out the alien thing too !

still cant bite of marines head ...............hehehehe
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  #42  
Old 06-11-2002, 07:20 AM
Combat_Wombat Combat_Wombat is offline
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Current thoughts on NS

Skulkers used right are better then marines with lmg

However the alien second levels (fades and lerks) are pretty useless in a straight out firefight, and jetpack or heavy armour + hmg is a nasty combination, which the aliens can't really match.
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  #43  
Old 06-11-2002, 08:50 AM
THAUmaTURgic THAUmaTURgic is offline
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Yeah fades and lerk are better long range vs marines - unless you do what I did late last night vs Bem, Shinz and Fritz as a fade - cloak then pounce on them Blink is extremely effective too - just duckjump as you teleport and aim up - you will get a lot of distance.

Hive 3 Aliens can take out jetpack and hvy armor marines but hive 2 aliens have troubles......
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  #44  
Old 07-11-2002, 12:49 PM
Spacecataz Spacecataz is offline
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Fade's are very strong now...
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  #45  
Old 09-11-2002, 01:54 PM
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the force is strong in thau, he must be hobbled. someone break his fingers
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  #46  
Old 09-11-2002, 01:57 PM
THAUmaTURgic THAUmaTURgic is offline
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I don't have fingers.

I have one very long talon on each hand and each has printed on them "for fodd"
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  #47  
Old 10-11-2002, 02:20 AM
fodd fodd is offline
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without cloaking ur nothing. NOTHING>>>>
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  #48  
Old 10-11-2002, 02:29 AM
THAUmaTURgic THAUmaTURgic is offline
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I wouldn't exactly call myself nothing
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  #49  
Old 10-11-2002, 09:44 AM
TISM TISM is offline
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Thau - You're not of this world. are you?
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  #50  
Old 10-11-2002, 11:13 AM
THAUmaTURgic THAUmaTURgic is offline
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Of Course not MR Pissy marine!
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  #51  
Old 11-11-2002, 09:59 AM
TISM TISM is offline
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Oh yeah - who's been your drone builder GORG and psychopathic Fade in the last two Alien victories?
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  #52  
Old 11-11-2002, 10:53 AM
THAUmaTURgic THAUmaTURgic is offline
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Good to see you've come over to the dark side


Nah I'm just all for a challenge - I find marines challenging now since the last nerf. Requires a lot of teamwork and a good solid early strategy.
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  #53  
Old 14-11-2002, 07:46 PM
Combat_Wombat Combat_Wombat is offline
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This game comes down to a race between the marines to get hmg and heavy armour, and the aliens to get the third hive

Generally the marines get hmgs by the time the aliens get the second hive

If the marines can outfit their guys with hmgs and heavy armour and stop the aliens from gettting the third hive then they're winning

If the aliens can get a third hive while stopping the marines from loading out on the heavy armour and hmgs then they're winning
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